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How many copies did Othercide sell?

Estimated copies sold
≈ 131k–213k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Othercide out and predicted the genre from its 8 similar games. Every figure here, including Othercide's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 235k–330k
best case 320k (TROUBLESHOOTER: Abandoned Children)
Games like Othercide

The middle of these games

≈ 235k–330k copies

≈ $2.1M–$2.9M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: TROUBLESHOOTER: Abandoned Children at ≈ 244k–396k copies, ≈ $1.7M–$4.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Tactical RPG (5 of 8).
The winners
Winners here lead with CRPG + Tactical RPG, priced around $25.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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