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How many copies did DayD: Through time. Jurassic Rush sell?

Estimated copies sold
≈ 608–988
$3k–$7k after Steam's cut $5k–$10k before the cut
from 20 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DayD: Through time. Jurassic Rush out and predicted the genre from its 8 similar games. Every figure here, including DayD: Through time. Jurassic Rush's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–85k
best case 792k (Mini Motorways)
Games like DayD: Through time. Jurassic Rush

The middle of these games

≈ 81k–85k copies

≈ $493k–$818k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mini Motorways at ≈ 604k–981k copies, ≈ $1.7M–$4.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 326 to 14k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Building (3 of 8).
The winners
Winners here lead with Puzzle, priced around $10. The breakout hits carry Casual + Indie + Strategy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.0x vs typical
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PuzzleInventory Management
Mini Metro
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≈ 816k–1.3M
6.7x vs typical
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SimulationSingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.