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How many copies did Subdivision Infinity DX sell?

Estimated copies sold
≈ 3k–5k
$12k–$34k after Steam's cut $23k–$52k before the cut
from 105 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subdivision Infinity DX out and predicted the genre from its 8 similar games. Every figure here, including Subdivision Infinity DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.7M–6.9M
best case 22.6M (No Man's Sky)
Games like Subdivision Infinity DX

The middle of these games

≈ 5.7M–6.9M copies

≈ $25.2M–$110.1M after Steam's cut

from ~107k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 12k to 93k.
The genre you'd be entering
Your set
Your set clusters on Space (8 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60. The breakout hits carry Open World Survival Craft + Survival + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
too small to compare
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
too small to compare
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Starfield
2023
Est. copies
≈ 4.3M–7.1M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$59.7M–$160.4M after Steam's cut $108.5M–$246.8M before the cut
$49.99
175k reviews
Mixed
SpaceSingleplayer

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