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How many copies did Rogue sell?

Estimated copies sold
≈ 13k–21k
$10k–$28k after Steam's cut $19k–$43k before the cut
from 511 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue out and predicted the genre from its 8 similar games. Every figure here, including Rogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–192k
best case 616k (Tales of Maj'Eyal)
Games like Rogue

The middle of these games

≈ 70k–192k copies

≈ $374k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 469k–762k copies, ≈ $902k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 687 reviews in their first month; the spread ran 316 to 1k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Traditional Roguelike (8 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rogue Fable III
2021
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$9.99
747 reviews
Very Positive
Traditional RoguelikeRogue-like
Path of Achra
2024
Est. copies
≈ 81k–131k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$221k–$595k after Steam's cut $402k–$915k before the cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$873k after Steam's cut $591k–$1.3M before the cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Shattered Pixel Dungeon
2022
Est. copies
≈ 54k–87k
SteamSpy 200k–500k
Est. revenue
$147k–$395k after Steam's cut $267k–$608k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler
Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
3.5x vs typical
SteamSpy 50k–100k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Jupiter Hell
2021
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$359k–$966k after Steam's cut $653k–$1.5M before the cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Cogmind
2017
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like

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