wishvane
How many copies did Swag and Sorcery sell?
Estimated copies sold
≈ 94k–152k
$334k–$899k net $608k–$1.4M gross
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swag and Sorcery out and predicted the genre from its 8 similar games. Every figure here, including Swag and Sorcery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.7M–14.0M
best case 63.4M (Euro Truck Simulator 2)
The Simulation lane

A big, proven genre, though hit-driven: most sell around 10.2M copies, while a few break out far above.

A typical game
≈ 10.2M copies
≈ $130.8M after Steam's cut
from ~242k reviews
Best case
≈ 63.4M copies
Euro Truck Simulator 2 · ≈ $489.6M after Steam's cut
from 929k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Driving + Transportation, priced around $20.
  • The breakout hits carry Relaxing + Driving + Transportation; a typical game here doesn't.
  • The games you compared span 2012 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 6.1M–9.9M
SteamSpy 5M–10M
Est. revenue
$58.9M–$158.3M net $107.0M–$243.5M gross
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building +6
2012
Est. copies
≈ 48.3M–78.5M
3.8x vs typical
SteamSpy 10M–20M
Est. revenue
$265.4M–$713.7M net $482.6M–$1098.0M gross
$19.99
929k reviews
Overwhelmingly Positive
DrivingTransportation +6
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.6M–$289.4M net $195.7M–$445.2M gross
$49.99
196k reviews
Very Positive
SpaceGrand Strategy +6
2015
Est. copies
≈ 13.5M–21.9M
SteamSpy 10M–20M
Est. revenue
$111.0M–$298.5M net $201.9M–$459.3M gross
$29.99
290k reviews
Very Positive
City BuilderSimulation +6
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$70.9M–$190.6M net $128.9M–$293.3M gross
$34.99
242k reviews
Overwhelmingly Positive
Colony SimBase-Building +6
2025
Est. copies
≈ 7.3M–11.9M
SteamSpy 10M–20M
Est. revenue
$40.4M–$108.6M net $73.4M–$167.1M gross
$19.99
306k reviews
Overwhelmingly Positive
SimulationCo-op +6
2016
Est. copies
≈ 15.0M–24.4M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$248.0M–$666.9M net $451.0M–$1026.0M gross
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy +6
2016
Est. copies
≈ 7.7M–12.6M
SteamSpy 2M–5M
Est. revenue
$42.5M–$114.4M net $77.3M–$175.9M gross
$19.99
193k reviews
Overwhelmingly Positive
Automobile SimDriving +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples