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How many copies did Hack, Slash, Loot sell?

Estimated copies sold
≈ 48k–78k
$79k–$211k after Steam's cut $143k–$325k before the cut
from 755 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hack, Slash, Loot out and predicted the genre from its 8 similar games. Every figure here, including Hack, Slash, Loot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–341k
best case 616k (Tales of Maj'Eyal)
Games like Hack, Slash, Loot

The middle of these games

≈ 85k–341k copies

≈ $410k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 469k–762k copies, ≈ $902k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 939 reviews in their first month; the spread ran 316 to 1k.
The genre you'd be entering
Your set
Your set clusters on Traditional Roguelike (8 of 8) and Dungeon Crawler (7 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jupiter Hell
2021
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$359k–$966k after Steam's cut $653k–$1.5M before the cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$873k after Steam's cut $591k–$1.3M before the cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Cogmind
2017
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Path of Achra
2024
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$595k after Steam's cut $402k–$915k before the cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
One Way Heroics
2014
Est. copies
≈ 232k–377k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Shattered Pixel Dungeon
2022
Est. copies
≈ 54k–87k
SteamSpy 200k–500k
Est. revenue
$147k–$395k after Steam's cut $267k–$608k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler

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